Galad tires of this ghost continually spamming
him. So he offers to gate the ghost to another location:

Moments later, Galad finds himself teleported
to the Prisons. GM Augur looks pissed:


GM Augur abruptly disappears, leaving Galad
all by himself.

Galad pages a Counselor to find out how long
he's going to be stuck here. But the Counselor leaves without
saying a word. How rude!

Don't Lord British's prisoners have any
rights?

A Counselor finally shows up who agrees to
help Galad out.

Galad wonders why the rest of the prison cells
aren't filled with LuT members.

Now that GM Auger finally comes back to
release him, Galad has a question...
Galad gets dumped off at the Terathon Keep.

Since the GM took Galad's runes, he has to
walk back to town. There he runs into one of his former victims:

No time to continue chatting, someone needs a
gate to Delucia:

Galad and jameriqy get ready to recall onto
their boat to prepare to loot Heather's corpse. But jameriqy
doesn't show up for some reason.

His ICQ messages to Galad explains what
happened:

jameriqy is mistaken for Galad and thrown in
prison.

Looks like Galad won't have to share this loot
afterall.

Galad casts 'incognito' in an attempt to trick
Heather into accepting another gate from him. Then jameriqy gets
released from prison.

jameriqy explains what happened:


Yet another poor sap is about to get a gate to
Wyvern Island:

Before Galad even gets a chance to loot this
new victim, he gets teleported to prison again.

Galad tries to come up with a good excuse:

This time the GM isn't fooling around:

Galad has another question for GM Augur before
he loses conn:

