Galad tires of this ghost continually spamming him. So he offers to gate the ghost to another location:

Moments later, Galad finds himself teleported to the Prisons. GM Augur looks pissed:

GM Augur abruptly disappears, leaving Galad all by himself.

Galad pages a Counselor to find out how long he's going to be stuck here. But the Counselor leaves without saying a word. How rude!

Don't Lord British's prisoners have any rights?

A Counselor finally shows up who agrees to help Galad out.

Galad wonders why the rest of the prison cells aren't filled with LuT members.

Now that GM Auger finally comes back to release him, Galad has a question...

Galad gets dumped off at the Terathon Keep.

Since the GM took Galad's runes, he has to walk back to town. There he runs into one of his former victims:

No time to continue chatting, someone needs a gate to Delucia:

Galad and jameriqy get ready to recall onto their boat to prepare to loot Heather's corpse. But jameriqy doesn't show up for some reason.

His ICQ messages to Galad explains what happened:

jameriqy is mistaken for Galad and thrown in prison.

Looks like Galad won't have to share this loot afterall.

Galad casts 'incognito' in an attempt to trick Heather into accepting another gate from him. Then jameriqy gets released from prison.

jameriqy explains what happened:

Yet another poor sap is about to get a gate to Wyvern Island:

Before Galad even gets a chance to loot this new victim, he gets teleported to prison again.

Galad tries to come up with a good excuse:

This time the GM isn't fooling around:

Galad has another question for GM Augur before he loses conn: