Wyvern Island 2.0
An Adventure on the Sonoma Shard

Galad decides to set out and find a replacement for the famed Wyvern Island.
After much thought, he considers the Savage Fort outside Cove. He realizes that after the critters have done his dirty work, he can don some Savage Kin Paint and loot in peace.
However, players aren't so trusting of red gates anymore, so he needs something to hook them in...
...and it ends up working better than he could've thought!
The savages don't kill as quickly as hoped, so Galad contacts a few friends to help speed up the dying process.
Suddenly Galad realizes that he has a whole posse helping him to kill the adventurous Trammies.
Players are dying just seconds after stepping through the gate, and Galad and friends are making a killing... in more ways than one!
Galad pauses to explain to his latest victim exactly what has just occured.

While taking a break to re-reg, Galad gets a visitor in the form of Game Master Cyrus. Apparently some victims of LuT's mischief have united in an attempt to take the looter down.
GM Cyrus interrogates Galad concerning his actions against the "poor trammies."
Galad and company were using a method of gating called "Double Gating" which a Game Master had assured them was legal.
Apparently GM Cyrus doesn't share the same views.
Once again, the GMs manage to shut Galad down. Perhaps Cyrus can divulge some new ideas.
Apparently GM Cyrus has been reading the Looter's Lair message boards.
